It has always had a relatively simplistic feel thanks to shared basic movesets between all characters in the roster, and movement has always felt comparatively stiff and awkward compared to the perfect responsiveness of Street Fighter, Guilty Gear, Tekken, etc. But as much as I love the MK series during that era, I can recognize that MK has never been as competitively sound or technical as many fighting games from the likes of Capcom, SNK, Namco, and Arc System Works. I spent countless hours playing the games in arcades and on home consoles, drawing the characters in my notebooks, obsessing over strategy guides and magazine articles, and even coming up with fatality and character ideas of my own. The original MK trilogy (MK1, MK2, UMK3) defined my gaming childhood in many ways.